Lorekeeper

"Lorekeeper" is an archetype comprised of Dragon-Type monsters as a homage to Pokémon's very own Lorekeeper, Zinnia. It is supported by another sub-archetype, "Draconid", which consists of Spell/Trap support.

Etymology
According to her background stories, the Draconids were a tribe of Dragon-type Pokémon Masters that lived in Meteor Falls, in a time when meteors constantly showered the area and Primal Groudon and Primal Kyogre fought, until the super-ancient Pokémon were stopped by Rayquaza. A thousand years later, when a meteor struck what is now Sootopolis, Groudon and Kyogre were awakened. The Lorekeeper, standing with a rainbow stone, wished for Rayquaza to return. When it returned, that wish allowed Rayquaza to Mega Evolve. After a fierce battle, Groudon and Kyogre returned to the depths, and Rayquaza returned to the sky. Afterwards, the Draconids built the Sky Pillar, where they can summon their Lord Rayquaza. The Sky Pillar is decorated with a mural painted by the Draconids. After a thousand years of peace, they foretold that a meteor would strike once again, and planned to call Rayquaza to prevent it from striking the Pokémon world.

Playing style
"Lorekeeper" monsters revolve around utilizing effective controlling and swarming effects to Summon relatively weak monsters that can easily turn into bigger threats, thanks to the capabilities of all Level 5 and higher "Lorekeeper" monster to Special Summon themselves with ease, as well as controlling and manipulating the opponent's field, should they not control Dragon-type monsters. They also include numerous effects to assist Dragon-type monsters from both sides of the field, as well as heavily restricting the use of non-Dragon-type monsters.

This deck's primary playing style is massive summons while the opponent controls non-Dragon-type monsters (though sometimes, the opponent not controlling Dragon-type monsters is enough) and high-level monsters by Tributing its (normally in Pokémon canon) preevolution from the field. One can easily summon from 2 to 5 "Lorekeeper" monsters should the opponent be foolish enough to leave non-Dragons under his control. Call of the Draconids," "Lorekeeper's Shelgon," "Lorekeeper's Dragonair" and/or "Dragonic Assault - Zinnia's Strike" can help add or Summon higher-Level "Lorekeeper" monsters to the hand, while "Lorekeeper's Altaria, Dragonic Gunfire of the Draconids and Dragonic Counter can assist in controlling the field or clearing the way for massive damage.

Weaknesses
"Lorekeeper" decks have some weaknesses. First, this deck focuses heavily on the opponent either not having a Dragon-type monster or them controlling a non-Dragon-type monster for fast Summoning and effect usage, so Dragon-type-only decks have a serious advantage, though this can be remedied by either Summoning high-ATK "Lorekeeper" monsters and beating the opponent down, or by some cards, such as "Lorekeeper's Dragon Force". "Dragon Command of the Draconids" was solely designed with this purpose in mind while "Lorekeeper's Mega-Salamence" is the only "Lorekeeper" with an effect that actually works on Dragons. Also, Dragon-type monsters are immune to most card effects from this archetype, and combined with restrictive cards, this can really turn into a tight spot.